[LAB] The article explores the relation between biblical archetypes existing in American popular video games. In analyzing a blockbuster title, Detroit: Become Human developed by Quantic Dream studio in 2018, the text establishes three examples of the representation of a new model of messiahs/prophets in a digital context. The entire narrative revolves around undermining binary oppositions, as between religion and technology, mass culture and high culture, and Christ/Antichrist. To account for this fluidity, the major concept employed to discuss particular aspects of the games’ characters is Beebee’s definition of hybrid messiahs.