This article presents the notion of translation in the context of localizations of video games. It introduces a theoretical background as well as analysis of chosen video games and studies the process of translation. The author considers the obstacles which can be encountered by translators as well as methods which are used in the process of localization. The paper is a critical analysis games from different genres: Ace Ventura (1997, adventure), Baldur’s Gate (1998, RPG) and Warcraft 3: Reign of Chaos (2002, RTS), where the plot (and as a consequence its translation) is very important. The author studies fragments from these games and tries to explain and critique (if necessary) the choices taken by translators.