It is still common for video games to be classified as a predominantly male pastime. Five years after #GamerGate, women and non-binary people still meet with the harassment, sexism, and aggressive behavior (Fox and Tang 2017) and in mainstream games the number of male characters still overshadows the number of female playable characters. While the non-binary and transgender characters are hardly ever present, women characters are often pigeonholed as a narrative tool, mostly as a trope of “Damsel in Distress”, that is a victim whose death is to be avenged or the heterosexual love interest (Ivory 2006, Beck at al. 2012, Huntemann 2014). The parallels can be drawn between the over-sexualization of the playable action protagonists in digital games (Behm-Morawitz and Mastro 2009) and the disagreement over overt expressions of female masculinity in society (Halberstam 1998). Drawing on Halberstam’s work I will offer an analysis of Fetch, a protagonist of Infamous First Light (2014) — a standalone additional content to a video game franchise developed by Sucker Punch Productions.